Cantrip 3.0.0: Grand finale


A bit over a month after the last big update, Cantrip 3.0 is here already, and it comes with a lot of goodies.

The weird final boss Enigma, whose deck was literally a collection of random cards, has been replaced with two much more interesting final bosses: The Crimson Mage and the Void Priest, which together with the Lord of Lightning makes for an iconic trio.

Once you've beaten one of the three final bosses, you unlock custom runs, where you can try out different game-changing perks and a sealed deck mode, where try to you take a single, drafted deck through the entire run.

Though the thing I'm most proud of is this: Each battle is now preceded by a little vignette that, together, weave the story of what is happening in the game. The stories change slightly depending on the enemies you have bested or are yet to face, and provide some much needed flavor.

With this update, I feel like I can finally consider Cantrip  a finished product. Any bugs that this version introduced will receive a patch, of course, but in terms of cards and features I think this is probably as far as I'll go. I would love to hear hear your thoughts, so hit me up on twitter or leave a comment if you have anything to share.

Here's a complete list of all the changes:

  • There are now interconnected story vignettes about each enemy that show up before your start your battle with them.
  • While final boss Enigma was removed, there are two new final bosses, making for a total of 3. The two new bosses are:
    • The Crimson Mage relies on card draw to damage you.
    • The Void Priest communes with the all-devouring unknowable.
  • Five new cards have been added
    • Healing rain (1AP, uncommon): For 3 turns, draw 1 more card at the start of your turn.
    • Lichen curse (1AP, rare): Until the end of your next turn, when you do damage, gain that much AP.
    • Wellspring (1AP, rare): For 3 turns, when you draw a card, gain 1 AP. Draw a card.
    • Blood rites (2AP, rare): Destroy your hand. Reduce hand size by 1. Draw until your hand is full.
    • Shared suffering (2AP, rare): Do damage to your foe until they have as many cards as you.
  • You now start each run with 3 draft rounds to make the first battles more interesting.
  • After you beat the game, you unlock custom runs. In this mode you can start a run with modifications that affect the way the game works.
  • An event log now shows what is happening during a battle.
  • Most enemy decks have been changed a bit to make them more fun to play against.
  • There is now a dedicated settings screen where you can toggle fullscreen, screen shake and screen flashes, and the option to unlock custom runs immediately.
  • Playing and drafting is sped up considerably by reducing animations and removing delays.
  • The sorting of the deck overview on draft screen no longer jumps around with each pick.
  • You no longer see enemies more than once in a run.
  • Fixed a bug where “Riposte” into “Rest” would end the wrong player’s turn.
  • Fixed a bug where “Riposte” into “Rest” could escape a loss or victory state.
  • Fixed a bug where drawing cards after reshuffling sometimes lead to an invisible card in your hand.
  • Fixed a bug where total wins stat was lost
  • Fixed a bug where AP gain from “Meditate” was not affected by “Poison the well”
  • Fixed a bug where “Read mind” could copy more cards than fit in your hand.

Enjoy the game!

Files

Cantrip (Windows) 15 MB
Version 3.0.0 Nov 13, 2020
Cantrip (Mac) 17 MB
Version 3.0.0 Nov 13, 2020

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